//==============================================================================
// villager Greek_anim.txt
//==============================================================================

import bow_defines_anim.txt
import Javelin_Defines_anim.txt

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define digdust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Villager Digging Dust
      }
   }  
}

//==============================================================================
define carryStuff
{
   CarryTypeLogic grain/meat/fish/wood/gold
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Grain
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Meat
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Fish
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.67 true   
               tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_chopA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.67 true   
               tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
                                        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.67 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_chopA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.67 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim GatherMine
{
   SetSelector
   {
	TargetLogic none/dig pile
	Setselector
	{
                VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.73 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_mineA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.73 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				        }
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G female_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.68 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G female_MineA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.68 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				        }
				}
			}
		}
	}	
        Setselector
	{
		VariationLogic
		SetSelector
		{
                      InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.23 false GatherMine checkVisible 
//-- end auto generated section
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.23 false GatherMine checkVisible 
//-- end auto generated section
                                        }
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
                                        }
                                  }
                           }
                    }
             }
      }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	TargetLogic none/wood
	Setselector
	{
                VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual villager g male_handattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual villager g male_handattack
                                                Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                               Visual Villager G female_handAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.55 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					        Visual Villager G female_handAttack
                                                Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.55 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
                                        }
				}
			}
		}
	}	
        Setselector
	{
		VariationLogic
		SetSelector
		{
                      InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G male_chopDown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G male_chopDown
                                                Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
                                        }
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                               Visual Villager G female_chopDown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.61 false TreeHit checkVisible 
//-- end auto generated section
                                               connect RightHand Axe hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                              Visual Villager G female_chopDown
                                              Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.61 false TreeHit checkVisible 
//-- end auto generated section
                                               connect RightHand Axe hotspot
                                         }
                                  }
                           }
                    }
             }
      }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.57 true   
                  tag SpecificSoundSet 0.63 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_RangedAttack
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.57 true   
                  tag SpecificSoundSet 0.63 false Arrow checkVisible 
//-- end auto generated section
                                        connect LeftHand bow hotspot
                                       }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.57 true   
                  tag SpecificSoundSet 0.63 false Arrow checkVisible 
//-- end auto generated section
				         connect LeftHand bow hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_RangedAttack
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.57 true   
                  tag SpecificSoundSet 0.63 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				        }
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_deathA
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_deathA
                                        Connect LEFTHAND carryStuff hotspot
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_deathA
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_deathA
                                        Connect LEFTHAND carryStuff hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Male_IdleA
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Male_CarryIdleA
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Female_IdleA

					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Female_CarryIdleA
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_boredA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G female_boredA
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_Walk
                                        Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
                           }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_Walk
                                        Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
                                  }
				}
			}
		}
   }
}


//==============================================================================
anim Build
{
   SetSelector
   {
      VariationLogic
      SetSelector
      {
         TargetLogic none/farm/dig pile/excavation
         SetSelector
         {
            InventoryLogic 0 1
	    SetSelector
	    {
                Set hotspot
                {
                   version
                   {
					Visual Villager G male_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_BuildA
                                        Connect BACKCHEST carryStuff hotspot			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
					Visual Villager G male_sow
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_sow
                                        Connect BACKCHEST carryStuff hotspot
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
				        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        Visual Villager G male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.21 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.21 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        Visual Villager G male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.21 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.21 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
                                    }  
			       }
			}
		}	
                SetSelector
	        {
                        TargetLogic none/farm/dig pile/excavation
                        SetSelector
                        {
                               InventoryLogic 0 1
	                       SetSelector
	                       {
                                  Set hotspot
                                  {
                                     version
                                     {
                                     Visual Villager G female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.35 false Build checkVisible 
                  tag SpecificSoundSet 0.70 false Build checkVisible 
                  tag SpecificSoundSet 0.00 false Build checkVisible checkOwner
//-- end auto generated section
					connect RightHand hammer hotspot
                                      }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_BuildA
                                        Connect BACKCHEST carryStuff hotspot			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.35 false Build checkVisible 
                  tag SpecificSoundSet 0.70 false Build checkVisible 
                  tag SpecificSoundSet 0.00 false Build checkVisible checkOwner
//-- end auto generated section
					connect RightHand hammer hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        Visual Villager G female_sow
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_sow
                                        Connect BACKCHEST carryStuff hotspot
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        Visual Villager G Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.19 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G Female_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.19 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        Visual Villager G Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.15 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G Female_DigA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.15 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
                                        }
                                 }
                           }
                    }
             }
       }
}
 
//==============================================================================
anim GatherFarm
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_farmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_farmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim GatherFish
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_farmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_farmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim Gatherbush
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
                                        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
                                        }
				}
			}
		}
   }
}
                              
//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_Slice
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_Slice
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.40 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G female_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.40 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Pray
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_PrayA
				}
				version
				{
					Visual Villager G male_PrayB
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G female_PrayA
				}
				version
				{
					Visual Villager G female_PrayB
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_flailA
					//Connect RightHand BloodSpurt hotspot
                                }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager G male_flailA
					//Connect RightHand BloodSpurt hotspot
                                        Connect LEFTHAND carryStuff hotspot
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_flailA
                                        //Connect RightHand BloodSpurt hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager G female_flailA
                                        //Connect RightHand BloodSpurt hotspot
                                        Connect LEFTHAND carryStuff hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name vill_cine102woundedone
         version
         {
            Visual vill_cine102woundedone
         }
      }
      set hotspot
      {
         name villa_cine102woundedtwo
         version
         {
            Visual villa_cine102woundedtwo
         }
      }
      set hotspot
      {
         name villa_cine102woundedtwoidle
         version
         {
            Visual villa_cine102woundedtwoidle
         }
      }
	}
}